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  #21 (permalink)  
Old 13 Dec 2006, 2:10 am
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yes i will and thank you
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  #22 (permalink)  
Old 5 Mar 2007, 4:39 am
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my newest unit

Name: Optimus Prime "remake"


Name: Astral Soul "Dark Soul's Brother AC"
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  #23 (permalink)  
Old 6 Mar 2007, 1:32 am
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They look pretty good. A heavy and Mid. Optimus only one Weapon? Whats the left Shoulder off the Astral?
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  #24 (permalink)  
Old 7 Mar 2007, 9:25 am
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LGL just for long range harrasment
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  #25 (permalink)  
Old 7 Mar 2007, 11:56 pm
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Can't wait to build my mechs in AC4. Still would need a camera to show them off though.
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  #26 (permalink)  
Old 9 Mar 2007, 11:31 pm
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you mean this one

i just bought my AC4 an PS3 last month
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  #27 (permalink)  
Old 10 Mar 2007, 1:36 am
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Some designs that were either deleted or not posted yet:

Code name: Gundam Sougeki no Kurenaien
Model number: MZR-302Δ
Unit type: Covert Ops long-range combat personal mobile suit
Accommodation: pilot only, in panoramic cockpit with limited voice-command options
Dimensions: head height 17.9 meters
Weight: 61.4 metric tons
Construction: Luna Titanium (commonly known as “Gundanium”)
Powerplant: ultracompact nuclear reactor supplemented by prototype ether absorption drive, max power output rating unknown
Equipment and design features: Sensors, Mirage Colloid, “Fuuryuu” thruster system
Fixed armaments: 20-mm vulcans x2, fire linked, mounted on head; “Hawatari” variable length beam blades and forearm beam shields, mounted on forearms (may also function as mind-range beam Vulcan), heat wakizashi/beam katana stored in sheath mounted on left skirt armor, hand carried in use
Fixed armaments removed from base design: “Hawatari” variable length beam blade and forearm beam shield on both arms, heat blades mounted on both legs
Added Armaments: Heavy beam rifle, stored on right side of backpack (over-the-shoulder draw style), hand carried in use. KirikuzusuΔ linear rifle system: linear rifle, mounted on left arm (Tallgese-style), hand carried in use (also doubles as an ether cannon and a mega-particle cannon); 6 “Bishamoten” shells and supplemental power source (secondary nuclear reactor), stored in backpack; additional sensor supplements, mounted on top of left shoulder
Ether Drive: Tatsuha-ryuu, Shinmei-ryuu, basic black magic, ether saber (variable element), ether gun (variable element)

A sniper variant of the Kurenaien, the main feature being the KirikuzusuΔ linear rifle system. Its special Bishamoten shells are heavy rounds containing a semi-depleted nuclear material core. When fired out of the linear rifle (at speeds fast enough to pierce variable phase shift armor from across a battlefield), the centrifugal force of the shell’s spin causes the release of mirage collid particles in the form of Geschmeidig Panzer, which prevent the round from being intercepted at a distance with beam weapons and leaves an invisible guiding trail for the pilot to make use of if the shell is not sufficient to destroy the target. After initial impact of the shell a .5 second delay built into the shell in order to give it enough time to bore into the chosen target occurs, after which the shell explodes, creating a miniature, contained nuclear explosion within the target that not only causes damage to the target from within, but also creates a contained EMP wave that should disable most, if not all, of the target (assuming there is anything left). It should also be noted that the pilot may also be remote detonate these shells prior to any impact. A devastating weapon, especially when in the hands of a trained marksman and equipped to a light stealth unit such as this, it has been ordered that these shells should only be used as a last resort against the larger mobile armors and mobile fortresses. A flaw of this weapon, however, is the fact that in order to fire the shells as such speeds, a great amount of power is required, forcing the light mech to disable it’s mirage collid system for five seconds before and after the shot is fired.

notes:
Sougeki no Kurenaien- The crimson flame of snipers

Bishamoten, also known as Bishamon or Tamonten, is one of the seven lucky gods of Japan, said to reign over fortunate warriors and punish criminals

Kirikuzusu- to level earth, to cut through a mountain, to split the opposition


~~~


Code name: Magna Doven Wolf
Model number: MZR-014Ψ
Unit type: limited production “enhanced” human use general purpose mobile suit
Accommodation: pilot only, in panoramic cockpit with limited voice-command options
Dimensions: overall height 25.9 meters; head height 22.0 meters
Weight: 51.8 metric tons without optional armaments
Construction: Luna Titanium (commonly known as “Gundanium”) alloy composite on movable frame
Powerplant: Minovsky type ultracompact fusion reactor supplemented by two type-Ψ artificial ether storage tanks
Equipment and design features: sensors, range 12500 meters; magic-enabler quasi-psycommu system, Phase Shift armor
Fixed armaments:mega particle gun x 2, fire-linked mounted in torso; 30mm vulcan gun x 2, fire-linked, mounted in head; 10-tube heavy missile launcher x 2, mounted in backpack booster binders; 2 x grenade launcher, mounted in torso; beam saber x 2 stored in recharge racks in hip armor, hand-carried in use; wire-guided remote beam/ether gun x 2, mounted in hands/forearms; beam rifle/mega launcher, links up to torso mega particle guns in hand-operated mega launcher mode; 4 x incom remote weapon, mounts 2 beam/ether guns each, stored in backpack
Optional armaments: hidden "Gleipnir" anchor x2, mounted within forearms, wire guided (wire-guided remote beam/ether gun must be detached in order to deploy);hidden "Colloid Striker" beam-tipped heat rod x2, mounted within forearms (wire-guided remote beam/ether gun must be detached in order to deploy);, AMS-09R anti-ship missile x2, mounts on backpack
Ether Drive: Black magic, white magic (barriers only)

A lighter, more maneuverable remake of the Doven Wolf originally used in the First Neo Zeon war of the Universal Century timeline, this version was created exclusively for the soldiers of the Magna Zeon’s newtype/mage unit. The most drastic differences from the original design are the addition of the artificial ether drive and magic-enabler system, along with the removal many of the original weapons in favor of more versatile ether capable weapons. Artificial ether drives, by design, store mana for the use of the pilot when he or she is deployed in combat. The pilot then uses the magic-enabler system, a modification of the quasi-psycommu system, to focus the mana to make use of certain magic types via the ether weapons. Theoretically, any person with the proper training and a basic understanding of magic could use the system, even if they cannot actually use magic on their own. The problem with this, of course, is that ether is in a limited storage space, and one cannot replenish their supply on the field unless they are capable of actually using magic, and only a person with the ability to use magic will be able to use the full potential of the system, as only a limited amount of spells can be stored in the magic-enabler’s memory.

This unit has been deployed countless times to great effect, piloted by newtypes, mages, and in a few rare cases, normal soldiers. It’s great versatility has proven it to be an extremely useful machine, able to function in almost every position on the battlefield, and the accuracy of the remote and wire-guided weapons have proven to be quite useful for following the organization’s “disable, don’t destroy” rule. However, its type-Ψ artificial ether storage tanks, while being the most efficient means of ether storage currently in production, are also extremely expensive to produce, resulting in it being limited to a field command unit. Plans for a mass production version of the remade suit, however, have been scraped after a certain event where a pair of Magna Doven Wolfs were stolen, resulting in (among other things), a few hundred property destruction lawsuits…

"Colloid Striker" beam-tipped heat rod- A type of weapon that utilizes a modified version of the "Mirage Colloid Virus". By stabbing into the enemy's mech, the Colloid Striker is able to directly send the virus into the enemy's control system, which forces the mech's system to freeze and disables their weapons system.


~~~


Code name: Jurojin Dagger
Model number: MZR-204Γ
Unit type: experimental extrasensory support mobile suit
Accommodation: pilot only, in panoramic cockpit
Dimensions: head height 20.3 meters
Weight: 120.7 metric tons (with all funnels stored in backpack)
Construction: Luna Titanium (commonly known as “Gundanium”)
Powerplant: Minovsky type ultracompact fusion reactor
Equipment and design features: Sensors, Mirage Colloid, Geschmeidig Panzer, quazi-psycommu system
Fixed armaments: 2 x DES-G07D+ anti-armor sword (set includes long and short swords), mounted on hip armor, hand-carried in use; JurojinΓ funnel system, mounted on backpack, features 14 Gama funnels, each equipped with: Mirage Colloid emitter; Geschmeidig Panzer emitter; Mirage Colloid Virus Spreader; Beam gun x 2


An experimental mobile suit meant to test out a new weapon, the the JurojinΓ funnel system. The Gama funnels, while featuring conventional weapons, are designed to latch onto other units. Once latched on, these funnels are able to, for a limited time: give the unit they are attached to Mirage Collid stealth, give the attached unit Geschmeidig Panzer anti-beam shielding, cause beam weapons to hone in on the attached unit using Geschmeidig Panzer particles, or infect the attached unit with a Mirage Collid Virus.

The unit itself, however, is actually weighed down by the system, and looses much of its usual maneuverability in the process. Furthermore, the majority of the mech’s usual armaments had to be removed in order to allow for added control systems for the Gama funnels. While it performs well in tight squad situations, for extremely large-scale battles the funnels often are found wanting due to the limited amounts of particles that can be stored on each funnel and in one-on-one battles, the support abilities are useless and the degradation of the close-combat ability is often a hindrance. Overall, while a good concept, the situational and power requirements of the system leave it unusable for standard use on a mobile suit. Rumor has it though, that the designer is working on a revised bit version for use on a mobile armor design…

note:
Jurojin, also known as Gama, is one of the seven lucky gods of Japan, said to represent longevity
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Last edited by Allen Walker; 20 Jun 2007 at 11:16 pm..
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  #28 (permalink)  
Old 14 Mar 2007, 4:43 am
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Quote:
Originally Posted by EJraven View Post
you mean this one

i just bought my AC4 an PS3 last month
Fck EJ beat me again
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  #29 (permalink)  
Old 14 Mar 2007, 10:16 pm
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Thats the one i was hoping to make when I get AC4, maybe different colors but same parts seen in the TGS trailer. To what extent can you color its weapons?

P.S. I'm guessing by the graph, its not as mobile as seen in the trailer. Import?
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  #30 (permalink)  
Old 15 Mar 2007, 2:41 am
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nah not import
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  #31 (permalink)  
Old 15 Mar 2007, 11:58 pm
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Howed you get it so early then? Your a reviewer?
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  #32 (permalink)  
Old 20 Mar 2007, 8:42 pm
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Ok then heres mine...

Name: Hope Gundam

Model Number: JAWG - L001

Unit Type: High mobility long range mobile suit

Accomodation: Pilot Only in standard cockpit in torso

Overall Height: overall 18.36 meters

Weight: 73.2 metric tons

Construction: Gundanium alloy

Powerplant: ultracompact hyper deuterion nuclear reactor

Fixed Armaments: Type 73J2 dual-blade beam saber, stored in the legs; Gerbera Straight katana, on the waist above Schlags; 2 x M100 "Balaena" plasma beam cannon, stored in wings, mounted over shoulders in use in HiMAT mode; 2 x Scaled down "Schlag" 125mm high-energy long-range beam cannon, folded underneath hips, spread out in use in HiMAT; MGX-2235 "Callidus" multi-phase beam cannon, mounted in torso

Optional Armaments: MA-BAR71XE high-energy beam rifle

Special Notes: Can go into HiMAT.
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  #33 (permalink)  
Old 25 Apr 2007, 4:32 am
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Model Type: Gundam Mobile Fighter
Model Number: GMF14-11NG2
Model Name: Streich (Stryker) Gundam
Pilot Name: Trowa Barton
Affiliation: Neo-Germany
Head Height: 17.4 meters
Dry Weight: 6.8 tons
Armor Materials: Reinforced Neo-Gundanium alloy
Armanents: Hyper Saber x1, Plasma heat rod x1, Twin Buster Rifle x1, machine cannons x2
Cockpit System: ZERO-Advance System


Armament Descriptions:

Hyper Saber x1: Epyon-style beam saber powered by highly-illegal, immensely-powerful Hyper technology. Somewhat similar to Neo-Japan's also-illegal Fusion technology, the Hyper Saber is referred to by some as a "god-killing weapon." This weapon generates such immense heat that high-speed cameras reveal that, when used against any armor material other than Gundanium, the affected material begins to warp and melt before ever coming into contact with the blade of the weapon. Gundanium, however, is also highly-susceptible to a Hyper-energy weapon, and will fail immediately upon contact. This weapon draws electrical energy from the surrounding environment, building up such a powerful electrical charge within its blade that it actually generates thunderstorms in its area. As a side effect, the blade generates a powerful EMP field around itself, capable of shorting out even the protected systems of most Gundams.

Plasma Heat Rod x1: The secondary weapon of the Streich Gundam is highly-reinforced and integrated with a semi-sentient control computer, which can create or remove slack as necessary (sorta like that one chick's sword in Soul Caliber). It has three power modes. First, the unpowered mode, which is primarily used for latching onto and throwing Mobile Suits. Second is the thermal heat mode, which can destroy Suits with low armor quality. It can also be formed into a triangular shield of thermal energy that is decent when used defensively. The third mode is plasma heat. Something of a less-powerful cousin of Hyper technology, plasma energy is capable of compromising most armor materials, including Gundanium. Like the second energy mode, the heat rod can be used as a triangular shield when in plasma heat mode, and is capable of withstanding a sustained blast from a twin buster rifle.

Twin Buster Rifle x1: Unlike most Mobile Suit pilots, the twin buster rifle is considered a backup weapon for the Streich Gundam. This weapon draws energy from its environment, feeding it through an ionizer that supercharges the energy before focusing it into a powerful beam of energy capable of vaporizing an entire colony in one shot. This weapon is generally used at the beginning of a battle, then abandoned in favor of melee tactics.

Machine Cannons x2: Standard 120mm automatic cannons built into the shoulders of the Streich Gundam.

ZERO-Advance System: The original ZERO System was a system that greatly increased reaction time, combat awareness, and threat perception and prioritization within the human mind of the pilot. Many variations of this sytem existed, including the original ZERO System mounted on the Wing Gundam ZERO, the Epyon ZERO System which was, arguably, a weaker system. Other versions of the system were created, but as yet exists, the ZERO-Advance is the cutting edge of ZERO technology. The augmentation provided by this system is so immense that it is considered to cross the border of precognition, and tests have shown that the system often translates Mobile Suit movement before the pilot even completes a thought.
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  #34 (permalink)  
Old 25 Apr 2007, 5:57 pm
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It's the same one I tried shooting down with an M14 XD

Mecha, doesn't it mean Mechanized? Although it mainly refers to robots, but do other mechanized war machines count?
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Old 25 Apr 2007, 6:10 pm
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SO, time for us to open up the spectrum a bit... name the game, and I'll give you a highfive

Name:Wright Knight
Modle: Earl Grey II
Unit Type: Multipurpose
Accomodations: Power stearing (Thats right, power stearing), covered seating area, improved shock absorbtion
Manufacturer: Neufroberg Motors inc.
Size: Heavy
Height: 13 ft
L-Arm: Iron Club
R-Arm: Pile Bunker
F-Piece: Metal Jaw
Legs: Spider type
Back Piece: G.B. Explosion
Windshield: K.E.
Fuel: Deisle primary, but almost any inernal combustion fuel works.

Special Notes: Inernal components have been repeatedly modified to improve lifting and pulling capacity, at the cost of greater fuel consumption. Uses added strength to dissmember othe machines in fight, and remove fuel tanks. Has fuel siphoning attachment.



...I feel so very dirty for posting that in a place that has so far been dominated by gundam...
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2)Loving Harvestmoon by: Edward Elric
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  #36 (permalink)  
Old 25 Apr 2007, 7:34 pm
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We're just going for the general term. Any type of design are fine. War machines are cool to be posted, heck, you could post a new superweapon for ZAFT to try out on people.
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Old 25 Apr 2007, 10:17 pm
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Well, I have a few conventional, fictional or real life, designs floating in my brain. I'll post them later.
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Old 25 Apr 2007, 10:18 pm
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Good good. All designs are welcome. (I am one super liberal leader )
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Old 25 Apr 2007, 10:25 pm
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Quote:
Ishikawajima-Harima Heavy Industries Type 74C Armored Personal Carrier- Command Version
Ferret APC

History:
Caught in the crux of history, the Type 74 is a hybrid of sorts. A replacement and joint design program between Boeing and Ishikawajima-Harima Heavy Industries, this was supposed to be the replacement for the Stryker APCs used around the world. Used extensively by national armies, many are still in use by corporations and rebels alike due to their speed and agility, especially when the drive is hooked up on the specialized upgrade available only to the Governments of the defunct Israel, United States, United Kingdom, Germany, and Japan, which allowed the pilot to maneuver the vessel through throttles and joysticks, much like a Normal. Valentine Electric had obtained the Japanese and German models, for their Mayura and Europe teams, respectively. The upgraded versions are usually from old rebel holdouts with ties from a National Army, or through corporations who still produce them.

Specifications, Command and Observation variant:
Crew:
-Commander/ Gunner
-Driver/Navigator
-Operator
-Engineer/Secondary Gunner
-4 Security Personnel
Max Speed:
75mph on Regular Mode
100mph on Hover Mode
25mph on Amphib Mode
Max Operational Ceiling:
40 feet

Armament and Defenses:
• 2x 25mm Auto-Loading Cannon (Bushmaster): Located in a traversing turret, the Commander is in charge of this weapon system. Has 270 degree turn ability with an 80 degree elevation. Guns are stacked one on top of the other on the right side.
• 1x 7.62mm Minigun: Located on a forward facing area, just in front of the Engineer’s position, this Minigun has a 130 degree field of fire with an elevation rate of -20 degrees and 80 degrees.
• 1x AMM Launcher: A 75mm Missile Launcher holding 12 guided missiles. Located on the top of the elongated box turret, behind the commander’s hatch.
• 1x M249 Machine Gun: Located to the left and behind the main turret commander’s turret cannot cover, usually manned by security personnel, usually rear facing. 270 degree field of fire with 87 degree elevation.
• 5x Grenade/Smoke Dispenser: Smoke and Grenade Dispenser, 5 dispensers per package. Can be fitted with smoke or grenades of 40mm and 25mm
• 1 inch ceramic titanium and Kevlar diamond weave armor plating. External hard points for add on slab armor.

Description:

A hybrid, it has four anti-gravity ‘strips’ located below the main hull of the APC. Conventional drives comes from a set of 6 off road, variable terrain and run flat wheels, 26 feet in length and 10 feet in width, it is 9 feet in height and completely water tight. The power plant and engine consists of an electric/fuel hybrid that runs either through 7 ultra compact power cells or through external blow away fuel tanks that accepts mainly ethanol. The Driver sits on the left side of the vehicle, with a standard steering wheel, and aircraft-like throttle, with a secondary lever switching from amphibious to ground to hover mode. The Valentine Electric version has the upgraded drive system, meaning its controls are similar to a Normal, but there is also an option to deploy the aircraft like steering wheel. The Driver has full night vision and infrared sights through three screens, as well as regular television, when the need for a buttoned down craft or stealthy craft arises. A pair of 1000 candle headlights are available, as well as a spotlight located on the commander’s turret

The Gunner/Engineer is to the right, with a command center of sorts to the right, with the mini gun to the front. The Driver can also control the gun, although not as great as the Engineer. The Engineer is mainly in charge in making sure the engines are operating correctly, and can double as the navigator, or, as driver.

The Commander sits directly behind the Engineer, separated by a large ammunition and motor box that holds two magazines for the 25mm Auto-Cannons and the turret mechanism. Apart from controlling the guns and the AMM Missile launchers, he is the main eyes and ears of the vehicle. The turret is an elongated rectangle, with one side containing the guns, a rounded front section with the oval double lamp spotlight to the side, and a simple window in the middle of the rounded front. There is a hatch for a commander to get up, and in the rear, the missile launcher. The turret dimensions are 3 feet in width, 2 in height, and 5 in length. AN optional M249 can also be located on the top.

In the main cabin, to the right of the vehicle, is a panel of electronics and various other screens and monitors, extending from the end of the commander’s cupola to the solid wall of armor that separates the crew compartment from the 6 foot x 10 foot Engine section, this is where operators will sit. Opposite of the operator’s positions, is a bench with various drawers underneath, as well as a platform for where the M249 Gunner will stand and cover the rear and left side of the vehicle.

When in Amphibious or Hover mode, the wheels of the APC will retract up and into the main hull, and be covered in a light fold down panel of armor. There are two propellers in the back, and when in amphibious mode, an external sensor will automatically inform the driver when to redeploy the wheels or not in according to the depth. When in the water, it only sinks to a point of 3 feet from the bottom, but it has a slower speed due to the flat ‘bow’ of the APC. When in hover mode, the anti-grav strips take over, and the wheels are extracted upwards much like in amphib mode.

The only hatchway into the APC is directly behind the Engineer and behind the first set of wheels. It is large enough to bring supplies through and is usually sealed. The Armor on this is a set of multi-layer armor panels with external hard points for add on slab armor. The Engine exhaust is masked and cooled, and the engine, having gone through extensive testing, can be repaired with normal tools and can be replaced, if needed, by a trip to a garage. The passenger cabin, if buttoned up, can be protective by nuclear, biological, or chemical threats, and there is a small section in the left side ‘benches’ for a latrine and a fold up galley in the middle section of the benches. A small exposed armory is located in the wall dividing the engines and the crew compartment.

This was made for another RP, based off Armored Core 4. Basically it's a commander's vehicle. Inspiration is mainly from the real world LAV II and the fictional Hover Truck from 08th MS Team, as well as the jeep from Mospeada.
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Yes, I love the Leopard 2A5/A6. Not the M1A1/A2 Abrams, nor the Challenger 2.
I love her more than any other tank in the world.
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Old 25 Apr 2007, 10:47 pm
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Komm Kayriel is an unknown quantity at this point
I make lots of superweapons... as anyone I know will attest to, it's all I do. But not for ZAFT, thanks, I like to use them myself. ;D But I may pos