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Cossack Mecha Hangar
Anything in this thread is able to be used by anyone, for any RP, as long as credit is given.
I'll start with one already up.
Model number: T6M2
Code name: Rasputin
Unit type: Long Range Heavy Assault Mech//First Strike Mech
Accommodation: Pilot and Secondary Gunner
Dimensions "Soldier Mode": 20 meter arm to arm, 6 meter waist, 10 meter chest. Approximately 23 meters high.
Weight: Maximum weight at 120 meteric tons.
Armor materials: M-25 Titanium Alloy, SVX-126M3 Secret Armor, X-1 Prototype Kinetic Redirection Field
Powerplant: Kashnikov HWU-55 Thermo-nuclear Power Plant
Equipment and design features: Long range sensors, satellite uplink, radar jamming, adaptive camouflouge. Head mounted laser painters.
Fixed armaments: Two independantly controlled MV-3 40mm Drained Uranium Gattling Cannon (operated by secondary gunner), One SV-46 120mm Automatic Cannon (Approximately 1 shell every 1.5 seconds) Thermite Anti-Armor (Sabot) or HE shells, Two MV-6 30mm Drained Uranium Recoiless Gattling Cannon (Mounted in Front "Arms"), Twenty "Volgo" Infrared//Radar guided AA/AM missiles, Fourteen Air-to-Ground missiles AG-4 "Kruschev" (Penetrating head w/ High Energy Explosive Compound and two stage detonation), Electrical release (located in palms).
Optional hand armaments: Tungsten Based Plasma Katar, approximately three meters each, both hands.
Note: The T6M2 is a Rapid Transformation Mech, able to change between "Soldier mode" and "Fighter mode" in thirty seconds, if operated by an expert (Up to one minute otherwise). Fighter mode is a more heavily armored, although less mobile and dextirous, version of "Soldier Mode". The Mech is transformed into a fighter esque form, with a wingspan of 20 meters, and a length of 15 meters. Fighter Mode is used primarily for Long-Range travel, as it is both faster and more fuel efficient.
The T6M2 is also designed to hit as many of the enemy as it can before they can reach it, and then use it's superior armor and weaponry to clean up the remaing mechs. It's weapons use multiple targeting systems to decrease the chance for jamming systems to work, as well as increasing accuracy.
[Future Models posted at later dates]
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