Posts: 1,856
Points: 16.37
Bank: 37,903.08
Total Points: 37,919.45 Donate
MB Title Match Character Profile
To avoid even more confusion... all I ask is that you post your abilities of the character you are using in the RP matches - just so that it's all fair
Posts: 1,821
Points: 53,957.23
Bank: 26,385.25
Total Points: 80,342.48 Donate
For me to throw the secrets of Hokuto Shin Ken forward...*Shakes head* Very well...
You may find a list of all attacks involving Hokuto Shin Ken: Hokuto Shin Ken (All Attacks must be observed)
With The Musou Tensei I am given the abilities of most of the men/styles here Nanto Seiken
And a last ditch technique, the Musou Tensei gives me the ability to acquire techniques from past name changes... Archer Dark Schneider (List of Spells to come soon)
Too name a few, but this is only if GF wishes to remove his character from Canon techniques.
__________________
Gi-sei
You'll laugh at your fears when you find out who you really are
Quote:
Originally Posted by Miroku
".....Ye, though I walk through the Valley of the Shadow of Death, I shall fear no Evil.... for I am the meanest Son-of-a-bitch in the Valley!"
Posts: 3,262
Points: 65,254.45
Bank: 164,348.62
Total Points: 229,603.07 Donate
Kano frowned exaggeratedly
"Very well then"
Kano stood behind the teachers desk and grabbed the chalk to scrawl on the board as he talked.
"There are 3 schools of magic which i access:
-Elemental
-Angelic
-Demonic
Now then we'll analyze the division and dispersal of these schools, how they are accessed and more importantly, why we exist in this fashion. Lucky I'll not bore you with a ridiculously lengthed bio."
Kano had already drawn a very large pie chart and divided it into three section with the chalk, labeling them clockwise from top left to bottom: Angel - Host - Demon and preparing annotations and notes for each with newer diagrams still half done.
"First off is going to be angelic skills. The spirit of an angel outcast from heaven was sealed into a blade named that Kusanagi blade, but not the Kusanagi-no-tsugiri, though it too was guarded by a serpent of izumo. The pact that was formed exists as a balance to the darkness that chose me, the host. It tries to become the noblest and purest part of myself, yet agrees with the demon an ironic amount of times. The skills are mainly support, healing and light based magic."
Kano scrawled this inside of the pie chart and the various outer labels and annotations gathered under the heading techs
"Now onto to the magic used by my angelic counterpart shall be listing as follows:
Spoiler
PHOTON
Mid Light Magic
TP Usage: 16
Level: 18
Requirements: None
Activation: Any spell
Description: Attack a target with converging blasts of light.
This spell encases the target in a spell of golden light, dealing a small amount of
damage, then causes it to explode, dealing very heavy damage. If another enemy
is close by (as in touching the target) they’ll get damaged as well. It’s a
very powerful spell for its cost, especially against bosses.
RAY
Advanced Technical Light Magic
TP Usage: 35
Activation: Photon
Description: Emit countless beams of light around a target.
Ray is probably the most most powerful non hidden Light spellt. It creates a shining ball of blue-white light above the target, which then showers the area below with a total of
9 beams of light, each doing about as much damage as the second hit of Photon.
Obviously it’s a very powerful spell, hitting everything in a large area at
least once and possibly twice, especially if they’re large. It isn’t the best
against bosses because of its random nature, especially small ones like the
Desian Grand Cardinals or just about any other human enemy.
HOLY LANCE
Advanced Strike Light Magic
TP Usage: 40
Requirements: Use Photon at least 50 times
Activation: Photon
Description: Pierce a target with a holy lance.
While Ray deals less damage over a big area and Holy Lance deals
incredibly heavy, concentrated damage. It creates a small, diamond-shaped
pattern of rainbow light on the ground. 4 small beams of light pierce the
target from 4 directions, then an especially powerful lance skewers them from
directly above. It does exceptional damage, especially to enemies weak to
light, and can hit adjacent enemies a few times.
PRISM SWORD
Advanced Strike Light Magic
TP Usage: 58
Hits: 7
Activation: Holy Lance or Ray
Description: Holy prism swords blessed by light fall from the sky.
Prism Sword is a very powerful spell. Basically, Prism Sword is a
combination of Judgment and Holy Lance. It creates a large circle of light
around the target, then causes extremely powerful beams of light to rain down
randomly in the circle, followed by a more powerful beam directly in the
center. Everything in the circle is assured of getting hit at least once,
unlike with Judgment, and it can hit multiple targets easily, unlike Holy
Lance.
ANGEL FEATHERS
Light Angel Skill
TP Usage: 20
Hits: 3
Activation: None
Description: Rings of light appear and attack the enemy.
This is the first Angel Skill, and is quite powerful early in the game.
It takes a good time to cast and has a mid-length incantation.
When used, it fires 3 rings charged with pinking-purple angelic energy at the target.
They will home in on it and usually all 3 will hit for massive damage.
It’s eclipsed by later Angel Skills, however.
HOLY SONG
Support Angel Skill
TP Usage: 35
Activation: None
Description: Increases defense and offense of the entire party for a time.
This Angel Skill is an extremely useful support spell, much better than
any other support spell. When used, it sends out a pink-purple shockwave that
temporarily boosts the attack and defense power of the party
members. Also at least 50 instances of proficient use of the spell is required to unlock Holy Judgment.
SACRIFICE
Light Healing Angel Skill
TP Usage: 150
Hits: 2
Activation: None
Description: Attack all enemies and heal all members in exchange for your life.
This is an incredibly powerful Angel Skill, second only to Holy Judgment. When
activated, it darkens the battlefield and creates a large blue magic circle
around the caster as he/she floats upwards surrounded by spirals of multicolored
light. Every enemy is surrounded by bright white rays of light that do two-
stage Light damage to them, similar to Photon and doing about the same damage.
It simultaneously heals every party member (except the caster) for 30% of their
maximum HP. However, besides its massive TP cost, this move has another
downside: after the circle disappears, the user floats to the ground and
collapses, dead. Recuperation inside the blade is needed to recover from this tech,
JUDGMENT
Light Angel Skill
TP Usage: 40
Hits: 15
Activation: None
Description: Attack all enemies with the light of Judgment.
Judgment is the most powerful Angel Skill (except Holy Judgment, of
course) and the last one learnt along the process of evolution. It darkens the screen and causes a total
of 15 beams of light to rain from above randomly onto the field, each one doing
at least 1000 damage! Obviously it’s very powerful, although it’s not
guaranteed to hit every enemy. It doesn’t take too long to cast and is a worthy Technique. It is also needed to be preformed a certain number of times to unseal, Divine Judgment and Shining Bind.
HOLY JUDGMENT
Secret Light Support Angel Skill
TP Usage: 100
Hits: 15
Requirements: Use Judgment and Holy Song at least 50 times each
Activation: Use either Tech again; happens randomly
Holy Judgment is a combination of Holy Song and Judgment, and an
insanely strong secret Tech. At random, rare times, you’ll use this spell
instead of Holy Song or Judgment. it starts by “mistakenly” using an unknown
spell through a combination of the holy song and judgment incantations and creating a small blue magic circle around the user. Holy Song and
Judgment are used simultaneously to deadly effect, boosting everyone’s attack
and defense, and raining down beams of light that do SEVERAL THOUSAND damage
each to enemies! This Technique can inflict insanely massive damage, especially
for a mistake.
DIVINE JUDGMENT
Secret Light Angel Skill
TP Usage: 100
Hits: 26
Requirements: Use Judgment 20 times and in overlimit use it again.
Activation: Judgment
Divine Judgment is a super powered version of the judgment tech. It creates a centered blue magic circle under the target feet and lifts it through 16 continuous light based Judgments beams from the floors. The judgment beams intensify and blast high at the end of the tech to knock the enemy down if it survives. This attack does some good damage and has great power for a distance attack but requires a longer incantation time than a few others.
SHINING BIND
Secret Light Angel Skill
TP Usage: 100
Hits: 16
Requirements: Use Divine Judgment and Prism Sword 50 Times each
Activation: Activates 10% of the time when divine judgment or prism sword are cast
Shining Bind is the ultimate skill. First it ejects a blue magic circle under the users feet as per standard fare. then it simulates the power of Divine judgments, but with full on intensity and a cool floaty effect on the caster.
((Tomorow- necromancy! w00t i will edit them into here later.))
Kano turned his attention his attention towards the second section 'The Host'.
"My history is irrelevant so lets just leave it at Vessel for self, seraph & demon.
My sword style is a compilation of many that i have seen, not really excelling at anything but covering what it needs to. Now for the magic used."
Spoiler
SPREAD
Mid Technical Water Magic
TP Usage: 22
Hits: 4 hits
Description: Unleash compressed water upwards.
Spread is by far one of the best mid-level water spells. After a brief pause, it
creates a huge geyser of water underneath the target, sending it and any
adjacent enemies flying into the air and dealing very heavy damage to them.
Unfortunately, while it is incredibly powerful, it doesn't take in a very large area of effect.
EXPLOSION
Advanced Technical Fire Magic
TP Usage: 55
Hits: 1 hit
Description: A huge ball of fire falls and causes a huge explosion.
This incredibly powerful spell is thestrongest fire Tech, dealing more
damage in one hit than anything except Indignation. It sends a fireball
streaking down from above. When it hits the target, it makes a massive, what
else, explosion that can deal in excess of 3000-4000 damage! If anything
manages to survive the blast, they’re sent flying far and knocked down from the
force of the explosion. While this Tech isn’t as strong as Indignation, it has
a shorter delay and costs slightly less.
FLAME LANCE
Mid Strike Fire Magic
TP Usage: 24
Hits: 2 hits
Description: A spear of flame falls from the sky, causing an explosion.
This cool-looking spell sends a fiery sword flying down diagonally, crashing
into the enemy, and embedding in the ground. After a brief pause, it explodes,
dealing good damage in an area of effect and sending any nearby enemies flying
to the ground.
INDIGNATION
Advanced Technical Lightning Magic
TP Usage: 60
Hits: 1
Description: Drop the lightning of god around the target.
Indignation is the second-strongest spell, dealing more damage in one
hit than virtually anything else. This awe-inspiring spell creates a
blinding magic circle around the target. After a long pause of several
seconds, a HUGE bolt of lightning strikes, hitting everything in the circle
for insane damage, even more than Explosion. If anything actually
survives the blast, it’s knocked to the ground. Now, enjoy the 00berness.
SPARK WAVE
Mid Strike Lightning Magic
TP Usage: 26
Hits: 8 hits
Description: Create an area of charged enemy.
It creates a large sphere of
electricity, rapidly zapping the target and any adjacent enemies for great
Lightning damage.
FREEZE LANCER
Mid Strike Ice Magic
TP Usage: 29
Hits: 6 hits
Description: Pummel the target with numerous lances of ice.
Freeze Lancer is a powerful Ice spell that pummels a single enemy with multiple
flying ice crystals, Unfortunately, it has virtually no multi-hitting
potential. On the other hand, it lets you get Absolute, so I recommend it for
that purpose.
THUNDER ARROW
Advanced Strike Lightning/Fire Magic
TP Usage: 42
Hits: 10 hits
Requirements: Learn Spark Wave and Flame Lance
Activation: Spark Wave or Flame Lance
Description: Create 3 balls of lightning around the target.
Thunder Arrow is my personal favorite “hybrid” Strike spell for good reason. It
surrounds the target in a small triangle of lightning, then shocks the heck out
of everything inside it with a massive, continuous bolt of lightning. Can you
say “Ouch?”
ATLAS
Advanced Strike Wind/Water Magic
TP Usage: 42
Hits: 9 hits
Description: Envelop the target with wind.
This cool-looking spell is a deadlier version of Air Thrust, surrounding the
target in a focused storm of wind and water and dealing heavy damage. It can
hit other enemies if they’re extremely close to the target.
ABSOLUTE
Advanced Strike Ice/Earth Magic
TP Usage: 46
Hits: 2 hits
Description: Deep-freeze the target to extremely low temperatures.
Absolute is the strongest Ice spell in the game. It’s much like a larger-scale
version of Icicle; it encases the target in a huge ice crystal, then shatters
it for massive damage that can exceed 3000! If the target moves quickly enough,
the attack can be dodged, however.
INDIGNATION JUDGMENT
Secret Lightning/Light? Magic
TP Usage: 100
Hits: 18 hits
Requirements: Use Indignation at least 50 times
Activation: Use Indignation while in Over Limit
Indignation is by far the coolest and most powerful spell. It’s also the
only secret geomancy hi-ougi. To use it, you need to have used Indignation at least 50
times, then use it again while in Over Limit from sustained damage. The already powerful spell will
be replaced by this even more powerful one. As its name suggests, this spell
combines the strongest Lightning Technique with one of the strongest Light
Techniques to form an incredibly powerful, focused spell. First, it creates a
massive magic circle underneath the target. The unlucky victim is then
bombarded continuously with a huge bolt of lightning, followed by a MASSIVE
sword (a real one with a cool hilt, not one made of electricity) crashing down
on it. then the attack ends with a
final, incredibly massive lightning strike. You have to see it to believe it.